A party game of lies, moonlight, and murder.

5–20 players · phones in hand · one shared screen · no app install

⬇ Download the Free Demo Watch the Trailer ☾

See a Night Unfold


Ninety seconds. Every frame is real gameplay from a real game night.

From Our Living Room to Yours


Cursed Bloodlines started the way the best games do: one person trying to make game night better for the people they love. Werewolf was already our favorite — but somebody always had to sit out and moderate, the rules took twenty minutes to teach, and the night phase dragged while everyone "closed their eyes."

So I built this. A narrator with a voice like a campfire ghost story. Phones that light up all at once so nobody can tell the Seer from a Farmer. Dreams that give the innocent something to lie about. A village that runs itself, so everyone gets to play — including me.

My friends and family fell in love with it. Now it's yours too — in the hope that your table gets as loud, as suspicious, and as ridiculous as ours does.

How It Plays


I

Gather the Village

One screen on the TV. Everyone else scans a QR code and joins on their phone — no downloads, no accounts, works on any phone with a browser.

II

Survive the Night

Every phone lights up at once. Wolves choose a victim, the Seer reads a soul, and the innocent dream — nobody can tell who is doing what.

III

Point Your Finger

Dawn breaks on the big screen. Accuse, argue, lie about your dreams — then send someone to the gallows and pray you chose well.

Built for the Table, Not the Screen


Dreams Are Alibis

Players without night actions receive a private dream — one of hundreds. "I swear I'm the Farmer, I dreamed of the goat on the roof again." Was that a real dream… or a wolf improvising?

No Waiting Around

Everyone acts simultaneously with a shared countdown on every screen. Nights take a minute, not ten. The game never stalls on one distracted player.

📜

Your Journal Remembers

Every vision, every clue, every dream is written in your private journal — quote it word-for-word under pressure. Liars can't.

🎭

Wolves, Liars & Worse

A pack that hunts together. A Jester who craves the gallows, a Traitor who serves a pack he cannot name, spirits that vote from beyond the grave, and a Madman who wants to be eaten. Nobody plays the same game twice.

The Roles


Every soul of the village — the nine marked ☾ are free to play in today's demo. The rest join the table in the full game.

☾ In the DemoAlpha Wolf role card
☾ In the DemoPack Wolf role card
Full GameWolf Pup role card
Full GameWolfman role card
☾ In the DemoSeer role card
☾ In the DemoMedium role card
☾ In the DemoWizard role card
☾ In the DemoWise Woman role card
☾ In the DemoHealer role card
☾ In the DemoFarmer role card
Full GamePriest role card
Full GameSinner role card
Full GameMonk role card
☾ In the DemoBard role card
Full GameInnkeeper role card
Full GameHunter role card
Full GameHermit role card
Full GameTraitor role card
Full GameMadman role card
Full GameJester role card

The Road Ahead


This game was built by one person with the tools at hand — and it's only the beginning. Every copy sold funds the next stretch of the road. The markers below are real goals with real numbers: commissioning working artists and voice actors, translating the game for more tables, and building the things we've dreamed about at ours.

No stretch-goal theater, no crowdfunding countdown. The game is finished and fun today — this is simply where the money goes as the village grows. As each marker funds, the work gets commissioned, and it ships to every owner as a free update.

Want to push the bar directly? Donations count dollar for dollar toward the same markers.

$0
of the current milestone funded

Statuses: ◇ upcoming · ◆ funded — in progress · 🖌 being made · ✓ live. Figures marked "estimated" await final quotes; everything else is a real quote.

Questions, Answered Honestly


What do I need to play?

One computer connected to a TV or projector, and a phone per player on the same Wi-Fi. No apps, no accounts — players join in their browser via QR code.

How many players?

5 to 20. The game auto-balances roles to your player count; more players unlock more chaos.

Do I need to know Werewolf already?

No. A narrated tutorial teaches the whole table in about two minutes, every role gets its own spoken introduction, and your phone always tells you exactly what to do. The game moderates itself — nobody has to sit out and run it.

Was the art and voice made with AI?

Today, mostly yes — that's what made it possible for one person to build a complete game with full narration, music, and art for every role. It was never the point of the project, and it isn't the destination either: the Road Ahead exists to replace it, piece by piece, with commissioned work from human artists and voice actors — shipped free to everyone who owns the game.

Will there be more content?

Yes. Darker moons are coming as affordable expansions — the first brings an undead faction that turns your neighbors against you — plus the bigger dreams on the roadmap: translations, an online version, and one day a sister game of Mafia. Follow the tracker above.

Where do donations go?

Straight into the roadmap fund, dollar for dollar — they fill the same tracker as sales and are shown separately on the counter. They pay artists, voice actors, and translators; they don't fund development.

Join the Village

The free demo is live — the public playtest is on. The full village comes to Steam next.

Play the Free Demo on itch.io Steam — coming soon Or fund the Road Ahead ☾